![]() In spite of this, their reaction is apathy and they wander the game aimlessly. Sign's synopsis is thus: an otherwise normal player character in an mmo called The World is one day unable to log out. Sign's main character Tsukasa is given the power to win any battle but is completely uninterested in the game itself. ![]() But Sign and Roots seem to explore more intangible concepts like abuse, escapism, loneliness. The games are at their core more or less standard shonen fare with an MC who grows stronger to beat the big bad, although the world and setting around them are very interesting. (Also, it's not cool to cheat, but I figure that's a given.Notably Sign. I have no idea what Amazon will do in this case, but better safe than sorry. (It hasn't commented on the issue yet.) In some past cases, game publishers have shown no mercy to exploit users, banning them for cheating even though they were using a bug that everyone could use, and not external cheating software. ![]() We've asked Amazon for an explanation of what's going on behind-the-scenes here. Exploits usually involve performing weird in-game patterns, not everyday Windows UI actions. In this case, though, the ease with which players can seemingly manipulate the client to their advantage is surprising. It's possible there are contexts where it makes sense to make the player invulnerable while the client isn't responding. The window moving exploit may be a weird, one-off bug it doesn't necessarily indicate a deep flaw in New World's client-server relationship. Because wars cost gold to fight and the victor gets a serious economic boost, there's a lot riding on them. Otherwise, companies might use the exploit in battle to win territory and gain a significant advantage. Now that the exploit has been discovered by the community, many are calling on Amazon to either squash it or put a freeze on in-game wars.
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